If Jahbal Beats You How Do You Get Back to Him Again Neoquest
Check out this walkthrough: "Walkthrough Chilly Cave Talk to Eleus Batrin to acquire more about the city and the surrounding expanse. He volition then tell you to go northwest into the Chilly Cave to defeat the boss within. But first, y'all volition need to gain a few levels. Become east of the city to the Grooming Grounds, and fight the imps there until around level 3 or 4. Boraxis, located in the northwest corner of the urban center, can heal you for complimentary whenever y'all demand. Next, go west of the city to the Plains of Neopia, and fight the plains lupes and aishas. Try to get as many glowing stones every bit you can; y'all will almost always demand to utilise 1 to brand a new weapon or piece of armour. When you get to level 5, you lot can head northwest to the Dank Cave. Brand your way through the 4 levels of the dank cavern. Forth the mode, fight the skeletons, trolls, and ogres for the tiny gems that they conduct. You'll need them later on in the game. You will run across Rikti on the manner downwards. Talk to him, and he will tell you about Xantan, the wizard who trapped him in the cave. The 4th level will be a spiraling maze. Just head in a counterclockwise direction and yous'll soon become to the end. Make sure you collect the rods from the metal devourers here; you'll need them to brand weapons. When yous go to Xantan's Lair, fight the skeleton guards there for the stretch of rotted fabric and the piece of smooth glass. When you get to level 11 or 12, y'all tin get fight Xantan, who is level ten. After you defeat him, take the teleport back to the archway of the dank cave. Jungle Ruins Back at the city, have Eleus Batrin upgrade your weapon and take Choras Tillie upgrade your armour. When you tell Eleus Batrin that yous have defeated Xantan, he will tell you to become to the Jungle Ruins. Go southward of the city to the Grarrl Peninsula. The Jungle Ruins is at the end of the peninsula. Head down the stairs in the northeast corner to go to the 1st basement. You will see some stairs going down, but skip these for now. If you wish, you can head southeast to talk to Margoreth. She will tell you a bit about the Jungle Ruins. Head back to where the stairs were, and keep on going eastward and until you lot get to the underground garden. Be sure to fight the shamans, noils, wadjets, scorpions, and skeiths on the way there, since you'll need the items they carry. Kreai, the second dominate in the game, is located at the northen terminate of the dungeon. He is level 15, so you lot should be fine when you fight him at level 17 or so. Afterwards defeating him, accept the teleport back to the beginning of the offset dungeon. Now head down the stairs that you lot skipped earlier, and make your fashion through the passages. Yous will come across another set of stairs leading down, just once again, skip these for now. Eventually, you will come to a teleport maze. Afterwards exiting the maze, you emerge in a small room. Yous can head to the room on your correct to talk to Tylix. He volition tell yous more about the Jungle Ruins. Then head to the garden in the middle of this dungeon and go into the room with all the chairs. At the terminate of the room is Gors, who is level 20. Fight him at level 22 or higher up. When you beat him, make sure you have all of the jungle armour items, and then accept the teleport back to the beginning of the 2nd dungeon. Head back up to the footing floor, and and so go up the stairs to the tower. Talk to Denethrir, and have him brand yous a meliorate weapon. Head back down into the second dungeon. Go down the stairs that you passed by on the way to Gors. Make your fashion through this huge dungeon to the lake. You lot will take to pass through a room to get to the other side of the lake. In this room is Pomanna. Talk to her to go more information on the Jungle Ruins. Proceed on through the room and caput to the other side of the lake. Rollay is at the end of the island on the lake. He's level 25, so fight him when you are level 26 or above. After finishing him off, have the teleport dorsum to the 2nd dungeon and take the stairs up to the basis floor. Head all the way up the tower to Korabric, passing through the 3 locked doors that you now have the keys to. Korabric will tell you about the history of the Jungle Ruins. When you are done, take the teleport behind him back to the ground flooring, and exit the ruins. Temple of Roo Talk to Eleus Batrin as you become by the urban center, and he will tell you lot to go find Gali Yoj in Sunny Boondocks. However, you accept some other task to practice first. This time, go west. Head through the swamp and talk to Mokti and Leirobas in Swamp Border City. Go south into the desert to collect the items for the armour, and then head into the cave in the middle of the desert – the Temple of Roo. Near the entrance of the temple there is an NPC, Erick. He will be very important after. Navigate through the start level and become down the ramp into the 2nd level. At the finish of the dirt path there is a note; it tells you that the Archmagus of Roo is in a locked room. To get the key to that room, you will need to defeat a monster in another locked room. To get the key to that room, you will need to defeat another monster in yet another room. There are a total of 6 rooms y'all have to go through and 5 key-holding monsters to defeat before you tin reach the archmagus. Each one of the key-holding monsters is simply like a normal monster. They have no set location, unlike normal bosses. To notice them, they have to attack you. Go to the first room, which is the room closest to the clay path. It is the room with no door. Defeat the ghastly initiate in there and get to the second room. It is located in the northeast corner. After defeating the ghastly adept, head south all the way to get to the tertiary room. Discover the ghastly priest in there so head to the northeast corner. Find the ghastly chief in there and defeat it. Then head to the all the way to the east and defeat the ghastly archon in that room. Now become to the room in the very centre and defeat the ghastly templar. You now have the key to the room of the archmagus, which is located in the southeastern corner of the level. He is level 31, but he is very potent and difficult. Fight him when you are level 34 or above. If you wish, you can also train with the monsters in the Techo Mountain Caves (south of the Temple of Roo) instead. After defeating him, take the teleport back to the archway. Make sure that you accept a piece of living crystal for Leirobas, as well as at least 1 of each jewel (ruby, sapphire, topaz, onyx, emerald) earlier leaving. Exit the temple and caput back to Swamp Edge City. Give Leirobas the piece of living crystal and he will tell you about the Jewels of Ability. Now give him a glowing stone, a tiny gem from the Dank Cave, and a jewel from the Temple of Roo to make them. Head south to the Southern Plains of Roo to choice upward some carved oak staves from the grarrls there, and and so re-enter the temple. Go to Erick and give him the clouded jewel that the archmagus gave you. He will make clean it upwardly for you, turning it into the Coruscating Jewel. Requite him the Coruscating Precious stone, along with a Jewel of Power and an oak staff for a weapon upgrade. Now y'all are finally washed with the Temple of Roo. Techo Mountain Caves Go due south of the desert to the cave entrance in the mountains. This is the entrance to the Techo Mountain Caves. Simply inside is an NPC, Mr. Irgo. He will give yous a better set of armour when you requite him a set up of drakonid items or a prepare of dervish items. You lot can get the drakonid items from any of the drakonids that roam the caves. Each piece of the ready of dervish items is carried past the dervish of the aforementioned name (for example: the slice of agate can but be gotten from the agate dervish and the greater agate dervish). The agate dervishes are found in the beginning cave. The chrysolite dervishes are institute in both the showtime and 2d caves. The serpentine dervishes are establish in the second cave. Now that you accept the armour, it is fourth dimension to visit the ii important places in these mountains: Sunny Town and the Mount Fortress. Make your way through the first cave and exit it. Cull the cave entrance on the left. Now go through this cave, and pass through the exit in the southeast corner. Now choose the but cave entrance available. In the center of this cavern is a lake with an isle in the centre. The archway to the isle is blocked by a locked door. And then far, no key has been discovered yet for that door. Continue on and go out the cavern through the exit at the southwest corner. Go to the town you lot see. This is Sunny Town, the town that Eleus Batrin told you to visit. Talk to Gali Yoj; she volition provide you a lot of information virtually the surrounding areas: the Techo Mountains, the Mountain Fortress, Kal Panning, and the Two Rings. She can also do something very of import besides. Give her the rusty medallion that yous received from Rollay and she volition polish it. She volition give information technology dorsum to you as the Keladrian Medallion. Return to the cavern you just left and brand your way back, through this cavern and the one before it. This time, take the cavern entrance on the right. Go through this cave and leave past the exit in the southeast corner. You volition now accept 2 choices of entrances. Have the entrance on the left. After exiting this cavern, you will come beyond some ruins. This is the Mount Fortress, where the five Guardians of Magic are located. Each one specializes in one type of magic (fire, ice, stupor, spectral, and life), and holds a staff of that type. These staves are the final weapon upgrade in the game. The guardians are all level 40, so fight them when y'all are at least level 42. The final armour upgrade is also located in the fortress. All the monsters in here, except the bosses, take a adventure of dropping the final shield or robe. Subsequently completing the Mountain Fortress, caput back into the caves. Get through the cave that yous passed through to become to the fortress, and exit information technology. This time, cull the cave entrance on the right. This is the terminal cave you volition need to go through to exit the Techo Mountains. Exit this cave, and you will emerge onto the Great Plateau. Kal Panning Go east now to find Kal Panning, the city that Gali Yoj mentioned. Virtually halfway in that location, y'all volition pass past the 2 Rings. Yous tin can't go inside still because yous need a key. That key is held by the ruler of Kal Panning, Faleinn. Get n to discover the city, which is surrounded by h2o on three sides. When you lot are inside, head to the northeast to observe Faleinn. She tin can be defeated simply by showing her the Keladrian Medallion while in battle. However, only do so if yous have trained to at least level 43. Otherwise, all the monsters in the city will vanish, making it incommunicable to train further in Kal Panning. When you lot defeat Faleinn, she will and so give you the key to the Two Rings. After the battle, the city will exist restored to its previous splendor. In improver, all the monsters will disappear, and Faleinn will become a NPC. She will tell yous well-nigh the city and the Two Rings, your next and final destination. When she is finished with talking to you, leave the city and caput back to the cave that leads to the Ii Rings. Two Rings Within the Two Rings Southern Cave is an NPC, the Gatekeeper. He will tell you a chip about the cave. Pass through the door and go to the exit. Beware! Later on entering the Two Rings, there is no manner of getting out, except by dying. Head to the northern end of the Two Rings. Train here until you go to level 45 or 46, and then enter the palace. Except for the end bosses, all the monsters in here are chias. Many of them can drain up to 100 wellness, and so watch out! Train to level 48 on the first level of the palace. And so take the stairs in the northeast corner of the level to become to the second level. Continue training until level 50, and then have the stairs at the west end of the level. This is the last level of the palace. There are no other monsters in this room beside the end bosses. Go across the room to the red carpet. At the end of the carpet is Jahbal. He's level 50, and very difficult! If y'all're on normal difficulty, you win the game when you lot defeat Jahbal. Yous at present have a statuary trophy and yous tin commencement a new game on Evil! difficulty. Congratulations! If you're on Evil! difficulty, you lot face up Mastermind right after defeating Jahbal. At that place's no time to heal or change weapons. Be conscientious during this fight; he'south also very hard. In add-on, if you lose to him, yous will not exist able to fight him again. That would mean that yous would accept to start a new game. If you defeat Mastermind, yous win the game on Evil! difficulty. Y'all at present have a silver bays and you can start a new game on InSaNe! difficulty. Congratulations! If you're on InSaNe! difficulty, y'all also face up Mastermind right after defeating Jahbal. Merely as soon as you defeat Mastermind, Xantan Reborn appears. Call up when Xantan the Foul whispered, "I will return…" when you lot defeated him? He is now much stronger and bigger, only he's still a bit easier than Jahbal and Mastermind. If you defeat Xantan Reborn, so yous win the game on InSaNe! difficulty. Yous now have a gold bays and are a truthful NeoQuest champion. Congratulations!" http://www.geocities.com/nq_encyclopedia/walkthrough.html
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